I started playing Magic in the fall of 1994, when I arrived at college, and when the game was only a year old. My then girlfriend got me into it, in a reverse of a common geek stereotype. (I knew several female Magic players in college.) I quit playing four years later, right before graduation, selling off all of my cards (including a Timetwister!), but I’ve continued to vicariously follow the game since. I rarely play, but I did draft some of Ravnica Block (so awesome), and just last week I played in a M13 draft while visiting friends in Philadelphia. I lost in the first round, 0–2—I’m a terrible player, very out of practice—although later I did win a thee-person game of Commander, over dinner at a diner, where I played this deck. (In the M13 draft, I went Blue-Green, and had a decent deck, but very few ways to interact with my opponents’ creatures, and was done in by a Vampire Nighthawk—such a sick card! Although, in my defense, in the second game, I was forced to mull to 5, then never got a third land—and I think I still could have actually won, had my play been tighter….)
Back to vicariousness. I read Mark Rosewater’s “Making Magic” column every Monday (or Sunday night), and watch every video that Luis Scott-Vargas posts online. (He’s hands down my favorite player of all time, and I can’t wait until he gets elected into the Pro Tour Hall of Fame next year. Speaking of which: congratulations to Pat Chapin for making it in this year!) What can I say? Magic is fun and insanely complex; I like games and I like obsessive analysis. It also doesn’t hurt that it’s fantasy-based, one of my lifelong loves. And I’ve learned a tremendous amount about design and aesthetics by talking and reading about the game. (Rosewater’s weekly column is responsible for at least half of that.)
Greetings once again from Pro Tour Philadelphia! The second day of the tournament is well underway. As you’ll recall from Part 1, I’m curious to what extent this event—and all Magic culture—is a literary phenomenon. The most obvious place to start seems to be the wealth of Magic articles produced every day by the game’s players, designers and developers, judges, and casual bystanders, some of which I think will interest the upstanding gormandizers at HTMLGIANT. Let’s take a closer look, shall we?