Magic & Writing & Me
Wednesday, August 8th, 2012I started playing Magic in the fall of 1994, when I arrived at college, and when the game was only a year old. My then girlfriend got me into it, in a reverse of a common geek stereotype. (I knew several female Magic players in college.) I quit playing four years later, right before graduation, selling off all of my cards (including a Timetwister!), but I’ve continued to vicariously follow the game since. I rarely play, but I did draft some of Ravnica Block (so awesome), and just last week I played in a M13 draft while visiting friends in Philadelphia. I lost in the first round, 0–2—I’m a terrible player, very out of practice—although later I did win a thee-person game of Commander, over dinner at a diner, where I played this deck. (In the M13 draft, I went Blue-Green, and had a decent deck, but very few ways to interact with my opponents’ creatures, and was done in by a Vampire Nighthawk—such a sick card! Although, in my defense, in the second game, I was forced to mull to 5, then never got a third land—and I think I still could have actually won, had my play been tighter….)
Back to vicariousness. I read Mark Rosewater’s “Making Magic” column every Monday (or Sunday night), and watch every video that Luis Scott-Vargas posts online. (He’s hands down my favorite player of all time, and I can’t wait until he gets elected into the Pro Tour Hall of Fame next year. Speaking of which: congratulations to Pat Chapin for making it in this year!) What can I say? Magic is fun and insanely complex; I like games and I like obsessive analysis. It also doesn’t hurt that it’s fantasy-based, one of my lifelong loves. And I’ve learned a tremendous amount about design and aesthetics by talking and reading about the game. (Rosewater’s weekly column is responsible for at least half of that.)