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Walkthrough: A Review of Level End by Brian Oliu

Level End
by Brian Oliu
Origami Zoo Press, 2012
$7.00 / $12.00 (Gold Edition) Buy from Origami Zoo Press
Rating: 8.9

 

 

 

 

 

 

Level 1: The Choosing of Attributes, of Feats; the Learning of Movement—backwards, forwards, the strafe; the Acquisition of Weaponry.

You are in a room, then another. A series of rooms is a hallway and this is where you are. There is music—do not become attached: it will change. Brian Oliu is your guide, like Virgil to Dante. To succeed, look around the room. Hear the music. Now steal everything: the water, the bodies, the swords on racks—instruments of abstraction, of breaking into pieces. These are important. Nod to Brian Oliu. Do not forget to save. Proceed to the next room.

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1 Comment
April 24th, 2012 / 1:59 pm

Exits Are

So I hesitate to use this space to self-promote, but in this case I will make an exception, for a number of reasons, beginning with the fact that the project is online and free.

Exits Are is a series of collaborative stories that are also games. The games borrow their format and many of their conventions from text adventures (“interactive fiction”). From the about page: “A text adventure is a game that takes place in prose. The computer describes a world to you one room at a time, writing in the second person. ‘You stand in the center of a cool, dark cave,’ says the computer. ‘Exits are north, south, east, and west.’ The computer waits for you to tell it what you want to do. ‘Go east,’ you might say. Or if there is a key, you might say ‘take key.’ The computer parses your commands as best it can and tells you what happens next. . . . love text adventures, but they usually disappoint me. I wanted a way to make them more open-ended, less about puzzle-solving and more about language: its weirdness, its beauty. So I started playing a game with some of the writers I knew. Using gchat, I pretend to be a text adventure. The other writer is the player. We use the form of the text adventure to collaborate on some kind of strange, fun narrative. The only rule is that we take turns typing. We never discuss what we’re going to do in advance, so the results are improvisational and surprising/exciting/stressful/upsetting for both participants. Every time, the player does things I never could have seen coming.” READ MORE >

Web Hype / 11 Comments
February 27th, 2012 / 3:31 pm

Brian Oliu liveblogged AWP. It’s pretty sexy. Here’s how he breaks down the color coding of the ID lanyards:

Green: you & me
Red: the hierarchy
Blue: the Gestapo
Gold: the 1993 Denver Nuggets minus LaPhonso Ellis
Black: kittens
Purple: Colorado-based piano rock group The Fray
Leopard Print: People who have seen the movie ‘Cop and a Half’