So, uh, hi. My name is Mike. Today I’m going to talk about the most moving experience I’ve ever had with a video game.
On June 5, 1995, a game called EarthBound was released in the US. It was a Super NES role playing game (RPG) that immediately stood out for its unusual setting: while most RPGs took place in fantasy worlds with princesses, dragons, and the occasional magic-powered WarMech, EarthBound took place in an off-kilter version of the contemporary US. Instead of villages, EarthBound had cities. Instead of sword-wielding warriors, it had children with baseball bats and yoyos. Instead of healing your characters with magic potions, you fed them pizza and French fries. And instead of earning cash by killing monsters and rifling through their pockets, you got an allowance, which you could withdraw from any ATM. You saved your progress by calling your father and telling him about your day. You still did fight monsters, of course, and the game’s hero had psychic powers. It was a fun, silly little game with a surprisingly moving ending. The game sold poorly in the US (and with the sort of brilliant marketing team that thought “This game stinks!” would be a good slogan, I wonder how that happened), but the people who liked it tended to really like it. A little too much, maybe. READ MORE >