1-800-MICE
by Matthew Thurber
PictureBox, 2011
176 pages / Buy from PictureBox
There isn’t much crossover between the worlds of experimental comics and small press literature—perhaps some of us literary folk even harbor an unconscious prejudice of the comics form, writing it off as a lowbrow and degraded medium particular to a certain class of socially inept nerds (as if writers possess any kind of social grace…). If we adhere to these arbitrarily demarcated disciplinary boundaries, we will totally miss out on some mind-blowing gems out there, like Matthew Thurber’s hallucinatory and brain-bending epic 1-800-MICE. (Watch the trailer here.)
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11 Comments
December 17th, 2011 / 1:55 am
The Crow Arts Manor—a new-ish writing endeavor in Portland that hosts readings and sets up workshops with Massive folks like Kevin Sampsell, Emily Kendal Frey, Zachary Schomburg, Lidia Yuknavitch, and Monica Drake as instructors—is gathering a library. Here’s a note I got from the director, Sid Miller:
Crow Arts Manor, located in a Northeast Portland, is a 501c3 non-profits writing center, that provides low costclasses and workshop. Over the last 9 months we’ve been hard at work assembling a literary library. Through donations we’ve been able to obtain a large amount of current literary journals, magazines, books of poetry, short fiction and criticism. But it’s been difficult to obtain the classics, from writers going back to Whitman reaching to the end of last century. So now we’re asking the public for help. We’re looking for folks willing to donate a title or more from their own personal library. Our library will be open to the public and will be a tool for local writers, as well as local schools and non-profit organizations. It will be a place to read, write, and engage with other writers. We will never charge a fee for use of the library. If you are willing to donate, we are happy to send you a present, a past copy of Burnside Review (our partner). Please e-mail me if you are interested in helping.
sid@crowmanor.org
Help ’em out?
Behind the Scenes / 3 Comments
December 16th, 2011 / 4:00 pm

[matchup #42 in Tournament of Bookshit]
Since 2004, Katie Price, the British glamour model, singer and actress, has written four autobiographies and seven novels. Her novels are called Angel, Crystal, Angel Uncovered, Sapphire, Paradise, The comeback girl and Santa Baby. Lots of people love to read these wonderful books because they give realistic insights into the ultimate human lifestyle that everyone aspires to live in 2011: CELEB/CELEB-SPOUSE. The novels contain a lot of very detailed descriptions of outfits and accessories and perfumes and luxury products that everyone wants to buy. The main characters of the novels are usually the wives of footballers or glamour models. Everyone wants to be a wife or model so it makes sense that the books are so popular. Also they are beautifully written. Here are examples of the writing in Santa Baby: READ MORE >
Contests / 6 Comments
December 16th, 2011 / 3:30 pm

So, uh, hi. My name is Mike. Today I’m going to talk about the most moving experience I’ve ever had with a video game.
On June 5, 1995, a game called EarthBound was released in the US. It was a Super NES role playing game (RPG) that immediately stood out for its unusual setting: while most RPGs took place in fantasy worlds with princesses, dragons, and the occasional magic-powered WarMech, EarthBound took place in an off-kilter version of the contemporary US. Instead of villages, EarthBound had cities. Instead of sword-wielding warriors, it had children with baseball bats and yoyos. Instead of healing your characters with magic potions, you fed them pizza and French fries. And instead of earning cash by killing monsters and rifling through their pockets, you got an allowance, which you could withdraw from any ATM. You saved your progress by calling your father and telling him about your day. You still did fight monsters, of course, and the game’s hero had psychic powers. It was a fun, silly little game with a surprisingly moving ending. The game sold poorly in the US (and with the sort of brilliant marketing team that thought “This game stinks!” would be a good slogan, I wonder how that happened), but the people who liked it tended to really like it. A little too much, maybe. READ MORE >
Random / 17 Comments
December 15th, 2011 / 4:44 pm